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Public Member Functions | List of all members
CreateContextMenu Class Reference

a context menu element. More...

Inheritance diagram for CreateContextMenu:
element event

Public Member Functions

 CreateTable (int x=0, int y=0, int w=0, int h=0)
 create a context menu element. More...
 
element addItem (string item)
 adds an item to the list. More...
 
int getItem (string item, bool caseSensitive=true)
 gets the index of the first occurrence of an item. More...
 
string getItem (int ind)
 gets an item by index. More...
 
element removeItem (int ind)
 removes an item by index. More...
 
element addSeparator ()
 adds a separator to the context menu. More...
 
int getItemCount ()
 gets the amount of items in the list. More...
 
element clear ()
 clears all items from the list. More...
 
void setDrawBackground (bool drawBackground=true)
 sets whether the background should be visible or not. More...
 
- Public Member Functions inherited from element
conditional< string, bool > runScript ()
 run the element's script once. More...
 
element setRunScript (bool runScript=true)
 runs the script each frame. More...
 
element setScript (string code)
 set the element's script. More...
 
string getScript ()
 get the current code of the element. More...
 
conditional< string, bool > doScriptString (string code)
 does a script string. More...
 
element blockFunction (string functionName, bool block=true)
 blocks a function from being used outside of the current script. More...
 
string getID ()
 get the ID of the element. More...
 
bool setID (string ID)
 set the ID of the element. More...
 
float getX ()
 get the X axis of the element. More...
 
float getY ()
 get the Y axis of the element. More...
 
float getWidth ()
 get the width of the element. More...
 
float getHeight ()
 get the height of the element. More...
 
element bringToFront ()
 brings the element to the top-most layer. More...
 
element bringToBack ()
 brings the element to the bottom-most layer. More...
 
element setX (float X)
 sets the X axis of the element More...
 
element setY (float Y)
 sets the Y axis of the element. More...
 
element setWidth (float width)
 sets the width of the element. More...
 
element setWidth (float height)
 sets the height of the element. More...
 
element setScale (float scale)
 sets the scale of the element. More...
 
element setScale (float widthScale, float heightScale)
 sets the width and height scale of the element. More...
 
element setMaintainAspectRatio (bool maintainAspectRatio=true)
 sets whether or not changing the width/height maintains aspect ratio scaling. More...
 
element center ()
 centers the element. More...
 
element setScalePosition ()
 sets that setScale() should also scale the element's position. More...
 
element setScalePosition (bool scalePosition)
 sets whether or not setScale() should also scale the element's position. More...
 
element setScalePosition (bool scaleX, bool scaleY)
 sets whether or not setScale() should also scale the element's X and Y position. More...
 
element setCollisionWith (element elem)
 add collision with another element. More...
 
element removeCollisionWith (element elem)
 removes the collision with another element. More...
 
element setMinWidth (float minWidth)
 sets the minimum resize width. More...
 
element setMinHeight (float minHeight)
 sets the minimum resize height. More...
 
element setMaxWidth (float maxWidth)
 sets the maximum resize width. More...
 
element setMaxHeight (float maxHeight)
 sets the maximum resize height. More...
 
string getType ()
 get the type of this element. More...
 
element setPosition (float X, float Y)
 set the position of the element. More...
 
multiReturn< float, float > getPosition ()
 gets the position of the element. More...
 
element setTabEnabled (bool enabled=true)
 sets whether or not you can tab to get to this element. More...
 
element setTabOrder (int orderNo)
 sets the order in which this element can be tabbed to. More...
 
element setClipped (bool clipped)
 sets whether the element should be cut off by it's rectangle. More...
 
element setDPIAware (bool dpiAware=true)
 
element setDefaultControls (bool defaultControls, float speed)
 sets whether the element can be moves with keys. More...
 
element setFocused (bool focused=true)
 set the focus of the element. More...
 
bool isFocused ()
 get whether or not the element is in focus. More...
 
element setMovable (bool movable=true, int movableHeight=-1)
 sets the movability of the element. More...
 
element setMovableBoundaries (int x, int y, int endX, int endY)
 sets the movable boundaries. More...
 
multiReturn< int, int, int, int > getMovableBoundaries ()
 gets the movable boundaries. More...
 
bool hitsBoundary (string direction)
 checks if the element has collided with a boundary. More...
 
element setResizable (bool resizable=true)
 sets whether the element is resizable. More...
 
element setResizableDepth (int resizableDepth)
 sets the depth of the pixels the user must click to resize an element. More...
 
element setRect (int x, int y, int width, int height)
 sets the rectangle of the element. More...
 
element hide ()
 sets the element to be invisible. More...
 
element show ()
 sets the element to be visible. More...
 
element setVisible (bool visible=true)
 sets the visibility of the element. More...
 
bool isVisible ()
 get the visibility of the element. More...
 
element addElement (element elem)
 adds a child element. More...
 
element setParent (element elem)
 adds this element as a child of the given element. More...
 
element removeElement (element elem)
 removes a child element. More...
 
element[] getElements ()
 gets all child elements. More...
 
element getParent ()
 get the parent element. More...
 
element resetLayers ()
 resets the order of the layers. More...
 
void remove ()
 removes the element. More...
 
string getObject (bool includeChildren=true)
 get the element as a total object. More...
 
element doCommands (string cmd)
 creates the element from an object like a server command. More...
 
element removeFromClients ()
 removes the element from all online clients. More...
 
element sendToClients (bool removeOthers=false, string key="", string keyAns="")
 sends the element to all connected clients who meet the criteria. More...
 
element setProperty (string property, string value)
 sets a property of the element to be sent next. More...
 
string getProperty (string property)
 gets the value of a set property. More...
 
string[] getProperties ()
 gets all properties from the object. More...
 
element removeProperty (string property)
 removes a property from the object. More...
 
element clearProperties ()
 removes all properties from the object. See removeProperty() More...
 
bool setParentScript (string scriptPath)
 sets the parent script. More...
 
- Public Member Functions inherited from event
void setEventListener (ElementEvent event, function func,...)
 sets a function to run on the given event. Removes all other event listeners of the same event type. More...
 
void addEventListener (ElementEvent event, function func,...)
 adds a function to run on the given event. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from element
static void drawRectangle (int x, int y, int width=100, int height=50, bool border=false, int r=0, int g=0, int b=0, int a=255, clipX=0, clipY=0, clipWidth=game:getWindowWidth(), clipHeight=game:getWindowHeight())
 draws a 2D rectangle on top of the element. More...
 

Detailed Description

a context menu element.

Member Function Documentation

◆ addItem()

element CreateContextMenu::addItem ( string  item)

adds an item to the list.

  Adds an item to the context menu.\n
  WARNING: By adding items to the context menu, it will automatically be resized to fit them.
Parameters
Theitem to be added.
Returns
Returns itself.

◆ addSeparator()

element CreateContextMenu::addSeparator ( )

adds a separator to the context menu.

Returns
Returns itself.

◆ clear()

element CreateContextMenu::clear ( )

clears all items from the list.

Returns
Returns itself.

◆ CreateTable()

CreateContextMenu::CreateTable ( int  x = 0,
int  y = 0,
int  w = 0,
int  h = 0 
)

create a context menu element.

   Creates a context menu.\n
   Derives all element functions.\n
  WARNING: By adding items to the context menu, it will automatically be resized to fit them.
Parameters
(optional)The X axis the window should be placed on the screen.
(optional)The Y axis the window should be placed on the screen.
(optional)The width of the window.
(optional)The height of the window.

◆ getItem() [1/2]

string CreateContextMenu::getItem ( int  ind)

gets an item by index.

   Gets an item by it's index. Indexing starts at 0.
Parameters
Theindex (starting at 0) to get the item at.
Returns
The item of the given index.

◆ getItem() [2/2]

int CreateContextMenu::getItem ( string  item,
bool  caseSensitive = true 
)

gets the index of the first occurrence of an item.

   Gets an item's index by it's value. Indexing starts at 0.
Parameters
Theitem to get the index of.
(optional)Whether or not the search for the item is case sensitive.
Returns
The index of the first occurrence of the item.

◆ getItemCount()

int CreateContextMenu::getItemCount ( )

gets the amount of items in the list.

Returns
The amount of items in the list.

◆ removeItem()

element CreateContextMenu::removeItem ( int  ind)

removes an item by index.

   Removes an item by it's index. Indexing starts at 0.
Parameters
Theitem index to be removed.
Returns
Returns itself.

◆ setDrawBackground()

void CreateContextMenu::setDrawBackground ( bool  drawBackground = true)

sets whether the background should be visible or not.

Parameters
(optional)Whether the background should be drawn or not.