World of Hello
game Member List

This is the complete list of members for game, including all inherited members.

addError(string err)gamestatic
draw2dline(int startX, int startY, int endX, int endY, int r=255, int g=255, int b=255, int a=255)gamestatic
drawRectangle(int x, int y, int width=100, int height=50, bool border=false, int r=0, int g=0, int b=0, int a=255, int clipX=0, int clipY=0, int clipWidth=game:getWindowWidth(), int clipHeight=game:getWindowHeight())gamestatic
getDPI()gamestatic
getElementFromID(string ID)gamestatic
getElementFromPosition(int x, int y)gamestatic
getFocusedElement()gamestatic
getImagePixels(string imagePath, int x=0, int y=0, int w=-1, int h=-1)gamestatic
getMeshFromID(string ID)gamestatic
getOpenFileName(function func,...)gamestatic
getOS()gamestatic
getSaveFileName(function func,...)gamestatic
getScript(string filePath)gamestatic
getScripts(string folder="", string filter="")gamestatic
getTime()gamestatic
getWindowHeight(bool dpiAware=true)gamestatic
getWindowWidth(bool dpiAware=true)gamestatic
getWindowX(bool dpiAware=true)gamestatic
getWindowY(bool dpiAware=true)gamestatic
isKeyDown(string key)gamestatic
isMobile()gamestatic
isStatic()gamestatic
loadScripts(string filePath)gamestatic
openLink(string URL, bool newTab=true)gamestatic
pushState(function func,...)gamestatic
reload()gamestatic
removeTimeouts(string func="*", string script=script:thisName())gamestatic
removeTimeouts(function func)gamestatic
scriptLoaded(string filePath)gamestatic
setBackgroundColor(int r, int g, int b, int a)gamestatic
setKeyDown(string key)gamestatic
setScript(string filePath, string code, bool remove=false)gamestatic
setTimeout(int milliseconds, string func="",...)gamestatic
setTitle(string title="")gamestatic