World of Hello
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This is the complete list of members for CreateMesh, including all inherited members.
addMesh(mesh *m) | mesh | |
clearProperties() | mesh | |
collides() | CreateMesh | |
collidesWith(CreateMesh *m) | CreateMesh | |
copyImageTo(string imagePath, int toX=0, int toY=0, int fromX=0, int fromY=0, int fromW=-1, int fromH=-1, int layer=0, string storeAs=getImage(), int totalW=-1, int totalH=-1) | CreateMesh | |
CreateMesh(string serverMeshFile, float x=0, float y=0, float z=0, float scaleX=1, float scaleY=scaleX, float scaleZ=scaleY) | CreateMesh | |
doCommands(string cmd) | mesh | |
getChildren() | mesh | |
getColliders() | CreateMesh | |
getID() | mesh | |
getImage() | CreateMesh | |
getMesh() | CreateMesh | |
getObject(bool includeChildren=true) | mesh | |
getParent() | mesh | |
getPosition() | mesh | |
getProperties() | mesh | |
getProperty(string property) | mesh | |
getRotation() | mesh | |
getRx() | mesh | |
getRy() | mesh | |
getRy() | mesh | |
getScale() | mesh | |
getType() | mesh | |
getX() | mesh | |
getY() | mesh | |
getZ() | mesh | |
hasCollisionWith(CreateMesh *m) | CreateMesh | |
hide() | mesh | |
isLoaded() | CreateMesh | |
isVisible() | mesh | |
moveForward(float speed=1, float xRotation=0, float yRotation=0, float zRotation=0) | mesh | |
remove() | mesh | |
removeFromClients() | mesh | |
removeProperty(string property) | mesh | |
sendToClients(bool removeOthers=false, string key="", string keyAns="") | mesh | |
setAnimation(int start, int end, int speed) | CreateMesh | |
setCastShadow(bool cast=true) | CreateMesh | |
setChildAnimation(bool childAnimation=true) | CreateMesh | |
setCollisionWith(CreateMesh *m) | CreateMesh | |
setColor(int r, int g, int b, int a=255) | mesh | |
setID(string ID) | mesh | |
setImage(string filePath, int layer=0) | CreateMesh | |
setLighting(bool lit=true) | mesh | |
setMesh(string serverMeshFile) | CreateMesh | |
setPosition(float X, float Y, float Z) | mesh | |
setProperty(string property, string value) | mesh | |
setRotation(float Rx, float Ry, float Rz) | mesh | |
setRx(float Rx) | mesh | |
setRy(float Ry) | mesh | |
setRz(float Rz) | mesh | |
setScale(float X=-1, float Y=-1, float Z=-1) | mesh | |
setVisible(bool visible=true) | mesh | |
setX(float X) | mesh | |
setY(float Y) | mesh | |
setZ(float Z) | mesh | |
setZBuffer(bool ZBuffer=true) | mesh | |
show() | mesh |