World of Hello
CreateMesh Member List

This is the complete list of members for CreateMesh, including all inherited members.

addMesh(mesh *m)mesh
clearProperties()mesh
collides()CreateMesh
collidesWith(CreateMesh *m)CreateMesh
copyImageTo(string imagePath, int toX=0, int toY=0, int fromX=0, int fromY=0, int fromW=-1, int fromH=-1, int layer=0, string storeAs=getImage(), int totalW=-1, int totalH=-1)CreateMesh
CreateMesh(string serverMeshFile, float x=0, float y=0, float z=0, float scaleX=1, float scaleY=scaleX, float scaleZ=scaleY)CreateMesh
doCommands(string cmd)mesh
getChildren()mesh
getColliders()CreateMesh
getID()mesh
getImage()CreateMesh
getMesh()CreateMesh
getObject(bool includeChildren=true)mesh
getParent()mesh
getPosition()mesh
getProperties()mesh
getProperty(string property)mesh
getRotation()mesh
getRx()mesh
getRy()mesh
getRy()mesh
getScale()mesh
getType()mesh
getX()mesh
getY()mesh
getZ()mesh
hasCollisionWith(CreateMesh *m)CreateMesh
hide()mesh
isLoaded()CreateMesh
isVisible()mesh
moveForward(float speed=1, float xRotation=0, float yRotation=0, float zRotation=0)mesh
remove()mesh
removeFromClients()mesh
removeProperty(string property)mesh
sendToClients(bool removeOthers=false, string key="", string keyAns="")mesh
setAnimation(int start, int end, int speed)CreateMesh
setCastShadow(bool cast=true)CreateMesh
setChildAnimation(bool childAnimation=true)CreateMesh
setCollisionWith(CreateMesh *m)CreateMesh
setColor(int r, int g, int b, int a=255)mesh
setID(string ID)mesh
setImage(string filePath, int layer=0)CreateMesh
setLighting(bool lit=true)mesh
setMesh(string serverMeshFile)CreateMesh
setPosition(float X, float Y, float Z)mesh
setProperty(string property, string value)mesh
setRotation(float Rx, float Ry, float Rz)mesh
setRx(float Rx)mesh
setRy(float Ry)mesh
setRz(float Rz)mesh
setScale(float X=-1, float Y=-1, float Z=-1)mesh
setVisible(bool visible=true)mesh
setX(float X)mesh
setY(float Y)mesh
setZ(float Z)mesh
setZBuffer(bool ZBuffer=true)mesh
show()mesh