World of Hello
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This is the complete list of members for Create3DParticle, including all inherited members.
addMesh(mesh *m) | mesh | |
clearProperties() | mesh | |
Create3DParticle(float x=0, float y=0, float z=0, float rX=0, float rY=0, float rZ=0, float sX=2, float sY=2, float sZ=2) | Create3DParticle | |
doCommands(string cmd) | mesh | |
getChildren() | mesh | |
getDirection() | Create3DParticle | |
getID() | mesh | |
getImage() | Create3DParticle | |
getObject(bool includeChildren=true) | mesh | |
getParent() | mesh | |
getPosition() | mesh | |
getProperties() | mesh | |
getProperty(string property) | mesh | |
getRotation() | mesh | |
getRx() | mesh | |
getRy() | mesh | |
getRy() | mesh | |
getScale() | mesh | |
getType() | mesh | |
getX() | mesh | |
getY() | mesh | |
getZ() | mesh | |
hide() | mesh | |
isVisible() | mesh | |
moveForward(float speed=1, float xRotation=0, float yRotation=0, float zRotation=0) | mesh | |
remove() | mesh | |
removeFromClients() | mesh | |
removeProperty(string property) | mesh | |
sendToClients(bool removeOthers=false, string key="", string keyAns="") | mesh | |
setColor(int r, int g, int b, int a=255) | mesh | |
setDirection(float x, float y, float z) | Create3DParticle | |
setID(string ID) | mesh | |
setImage(string filePath, int layer=0) | Create3DParticle | |
setLighting(bool lit=true) | mesh | |
setMaxLifeTime(float milliseconds) | Create3DParticle | |
setMaxParticlesPerSecond(float particles) | Create3DParticle | |
setMaxStartScale(float sX, float sY=sX) | Create3DParticle | |
setMinLifeTime(float milliseconds) | Create3DParticle | |
setMinParticlesPerSecond(float particles) | Create3DParticle | |
setMinStartScale(float sX, float sY=sX) | Create3DParticle | |
setPosition(float X, float Y, float Z) | mesh | |
setProperty(string property, string value) | mesh | |
setRotation(float Rx, float Ry, float Rz) | mesh | |
setRx(float Rx) | mesh | |
setRy(float Ry) | mesh | |
setRz(float Rz) | mesh | |
setScale(float X=-1, float Y=-1, float Z=-1) | mesh | |
setVisible(bool visible=true) | mesh | |
setX(float X) | mesh | |
setY(float Y) | mesh | |
setZ(float Z) | mesh | |
setZBuffer(bool ZBuffer=true) | mesh | |
show() | mesh |